lt-maker
Contents:
Lex Talionis Wiki
Getting Started:
Getting Started
Editor Guides:
Editors Overview
Editors
Events:
Events
Guides:
Guides Overview
Guides
appendix:
Text Formatting Commands
Item Component Dictionary
Skill Component Dictionary
Special Variables
Special Tags
Event Triggers
Random Seed Mechanics
Frequently Asked Questions
Contributing to the LTWiki
Code Documentation
lt-maker
Index
Edit on GitLab
Index
A
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B
|
C
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D
|
E
|
F
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G
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H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
R
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S
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T
|
U
|
V
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W
A
accessories (app.engine.objects.unit.UnitObject property)
actively_chosen (app.events.triggers.UnitWait attribute)
add_skill() (app.engine.objects.unit.UnitObject method)
affinity (app.engine.objects.unit.UnitObject attribute)
ai (app.engine.objects.unit.UnitObject attribute)
ai_group (app.engine.objects.unit.UnitObject attribute)
ai_group_active() (app.engine.game_state.GameState method)
ai_groups (app.engine.objects.level.LevelObject attribute)
any_unit_in_region() (app.engine.query_engine.GameQueryEngine method)
app.engine.item_funcs
module
app.engine.unit_funcs
module
app.events.triggers
module
apply_growth_changes() (in module app.engine.unit_funcs)
apply_stat_changes() (in module app.engine.unit_funcs)
area (app.events.regions.Region property)
attack_info (app.events.triggers.EventOnHit attribute)
auto_level() (in module app.engine.unit_funcs)
available() (in module app.engine.item_funcs)
B
base_convo (app.events.triggers.OnBaseConvo attribute)
base_growth_rate() (in module app.engine.unit_funcs)
bg_tilemap (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
buy_price() (in module app.engine.item_funcs)
C
can_be_used_in_base() (in module app.engine.item_funcs)
can_equip() (app.engine.objects.unit.UnitObject method)
can_pairup() (in module app.engine.unit_funcs)
can_repair() (in module app.engine.item_funcs)
can_unlock() (in module app.engine.unit_funcs)
can_use() (in module app.engine.item_funcs)
center (app.events.regions.Region property)
check_alive() (app.engine.game_state.GameState method)
check_bypass_shove() (app.engine.query_engine.GameQueryEngine method)
check_dead() (app.engine.game_state.GameState method)
check_flanked() (in module app.engine.unit_funcs)
check_flanking() (in module app.engine.unit_funcs)
check_focus() (in module app.engine.unit_funcs)
check_shove() (app.engine.query_engine.GameQueryEngine method)
CombatDeath (class in app.events.triggers)
CombatEnd (class in app.events.triggers)
CombatStart (class in app.events.triggers)
condition (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
contains() (app.events.regions.Region method)
create_item() (in module app.engine.item_funcs)
current_party (app.engine.game_state.GameState property)
D
dead (app.engine.objects.unit.UnitObject attribute)
desc (app.engine.objects.unit.UnitObject attribute)
difficulty_auto_level() (in module app.engine.unit_funcs)
difficulty_growth_rate() (in module app.engine.unit_funcs)
DuringUnitLevelUp (class in app.events.triggers)
E
Enemy2TurnChange (class in app.events.triggers)
EnemyTurnChange (class in app.events.triggers)
entity_nid (app.events.triggers.OnOverworldNodeSelect attribute)
EventAfterCombat (class in app.events.triggers)
EventAfterInitiatedCombat (class in app.events.triggers)
EventOnHit (class in app.events.triggers)
EventOnRemove (class in app.events.triggers)
exp (app.engine.objects.unit.UnitObject attribute)
F
faction (app.engine.objects.unit.UnitObject attribute)
G
GameQueryEngine (class in app.engine.query_engine)
GameState (class in app.engine.game_state)
generic (app.engine.objects.unit.UnitObject attribute)
get_accessory() (app.engine.objects.unit.UnitObject method)
get_accuracy_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_ai() (app.engine.objects.unit.UnitObject method)
get_ai_group() (app.engine.game_state.GameState method)
get_all_formation_spots() (app.engine.game_state.GameState method)
get_all_items() (in module app.engine.item_funcs)
get_all_items_and_abilities() (in module app.engine.item_funcs)
get_all_items_from_multi_item() (in module app.engine.item_funcs)
get_all_items_with_multiitems() (in module app.engine.item_funcs)
get_all_player_units() (app.engine.game_state.GameState method)
get_all_positions() (app.events.regions.Region method)
get_all_storeable_items() (in module app.engine.item_funcs)
get_all_tradeable_items() (in module app.engine.item_funcs)
get_all_units() (app.engine.game_state.GameState method)
get_all_units_in_party() (app.engine.game_state.GameState method)
get_allies_within_distance() (app.engine.query_engine.GameQueryEngine method)
get_avoid_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_bexp() (app.engine.game_state.GameState method)
get_class() (app.engine.query_engine.GameQueryEngine method)
get_closest_allies() (app.engine.query_engine.GameQueryEngine method)
get_convoy_inventory() (app.engine.game_state.GameState method)
get_damage_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_data() (app.engine.game_state.GameState method)
get_debuff_count() (app.engine.query_engine.GameQueryEngine method)
get_enemy1_units() (app.engine.game_state.GameState method)
get_enemy2_units() (app.engine.game_state.GameState method)
get_enemy_units() (app.engine.game_state.GameState method)
get_exp() (app.engine.objects.unit.UnitObject method)
get_fatigue() (app.engine.objects.unit.UnitObject method)
get_global_skills() (in module app.engine.unit_funcs)
get_growth() (app.engine.objects.unit.UnitObject method)
get_hp() (app.engine.objects.unit.UnitObject method)
get_internal_level() (app.engine.objects.unit.UnitObject method)
get_item() (app.engine.game_state.GameState method)
(app.engine.query_engine.GameQueryEngine method)
get_klass() (app.engine.game_state.GameState method)
(app.engine.query_engine.GameQueryEngine method)
get_mana() (app.engine.objects.unit.UnitObject method)
get_max_fatigue() (app.engine.objects.unit.UnitObject method)
get_max_hp() (app.engine.objects.unit.UnitObject method)
get_max_mana() (app.engine.objects.unit.UnitObject method)
get_max_range() (in module app.engine.item_funcs)
get_money() (app.engine.game_state.GameState method)
get_next_level_up() (in module app.engine.unit_funcs)
get_num_accessories() (in module app.engine.item_funcs)
get_num_items() (in module app.engine.item_funcs)
get_open_formation_spots() (app.engine.game_state.GameState method)
get_other_units() (app.engine.game_state.GameState method)
get_party() (app.engine.game_state.GameState method)
get_personal_skills() (in module app.engine.unit_funcs)
get_player_units() (app.engine.game_state.GameState method)
get_player_units_and_travelers() (app.engine.game_state.GameState method)
get_random() (app.engine.game_state.GameState method)
get_random_choice() (app.engine.game_state.GameState method)
get_random_float() (app.engine.game_state.GameState method)
get_random_weighted_choice() (app.engine.game_state.GameState method)
get_range() (in module app.engine.item_funcs)
get_range_string() (in module app.engine.item_funcs)
get_region() (app.engine.game_state.GameState method)
get_region_under_pos() (app.engine.game_state.GameState method)
get_rescuer() (app.engine.game_state.GameState method)
get_rescuers_position() (app.engine.game_state.GameState method)
get_roam_ai() (app.engine.objects.unit.UnitObject method)
get_roam_unit() (app.engine.game_state.GameState method)
get_skill() (app.engine.game_state.GameState method)
(app.engine.objects.unit.UnitObject method)
(app.engine.query_engine.GameQueryEngine method)
get_starting_skills() (in module app.engine.unit_funcs)
get_stat() (app.engine.objects.unit.UnitObject method)
get_stat_cap() (app.engine.objects.unit.UnitObject method)
get_subitem() (app.engine.query_engine.GameQueryEngine method)
get_support_rank() (app.engine.query_engine.GameQueryEngine method)
get_team_units() (app.engine.game_state.GameState method)
get_terrain() (app.engine.query_engine.GameQueryEngine method)
get_terrain_nid() (app.engine.game_state.GameState method)
get_travelers() (app.engine.game_state.GameState method)
get_unit() (app.engine.game_state.GameState method)
get_units_in_ai_group() (app.engine.game_state.GameState method)
get_units_in_area() (app.engine.query_engine.GameQueryEngine method)
get_units_in_party() (app.engine.game_state.GameState method)
get_units_in_region() (app.engine.query_engine.GameQueryEngine method)
get_units_within_distance() (app.engine.query_engine.GameQueryEngine method)
get_weapon() (app.engine.objects.unit.UnitObject method)
get_weapon_cap() (in module app.engine.unit_funcs)
growth_contribution() (in module app.engine.unit_funcs)
growth_points (app.engine.objects.unit.UnitObject attribute)
growth_rate() (in module app.engine.unit_funcs)
growths (app.engine.objects.unit.UnitObject attribute)
H
has_achievement() (app.engine.query_engine.GameQueryEngine method)
has_dropped (app.engine.objects.unit.UnitObject attribute)
has_given (app.engine.objects.unit.UnitObject attribute)
has_item() (app.engine.query_engine.GameQueryEngine method)
has_magic() (in module app.engine.item_funcs)
has_repair() (in module app.engine.item_funcs)
has_rescued (app.engine.objects.unit.UnitObject attribute)
has_run_ai (app.engine.objects.unit.UnitObject attribute)
has_skill() (app.engine.query_engine.GameQueryEngine method)
has_taken (app.engine.objects.unit.UnitObject attribute)
hidden (app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
(app.events.triggers.EventOnRemove attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.UnlockStaff attribute)
hide_time (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
highlight (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
I
interrupt_move (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
inventory_full() (in module app.engine.item_funcs)
is_animation_combat (app.events.triggers.CombatStart attribute)
is_dead() (app.engine.query_engine.GameQueryEngine method)
is_displaying_overworld() (app.engine.game_state.GameState method)
is_dying (app.engine.objects.unit.UnitObject attribute)
is_heal() (in module app.engine.item_funcs)
is_magic() (in module app.engine.item_funcs)
is_mana_restore() (in module app.engine.item_funcs)
is_ranged() (in module app.engine.item_funcs)
is_replay (app.events.triggers.OnSupport attribute)
is_roam() (app.engine.game_state.GameState method)
is_spell_recursive() (in module app.engine.item_funcs)
is_weapon_recursive() (in module app.engine.item_funcs)
item (app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.UnlockStaff attribute)
items (app.engine.objects.unit.UnitObject attribute)
K
klass (app.engine.objects.unit.UnitObject attribute)
L
lead_unit (app.engine.objects.unit.UnitObject attribute)
level (app.engine.game_state.GameState property)
(app.engine.objects.unit.UnitObject attribute)
level_nid (app.engine.game_state.GameState property)
LevelEnd (class in app.events.triggers)
LevelObject (class in app.engine.objects.level)
LevelSelect (class in app.events.triggers)
LevelStart (class in app.events.triggers)
M
mode (app.engine.game_state.GameState property)
(app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
module
app.engine.item_funcs
app.engine.unit_funcs
app.events.triggers
music (app.engine.objects.level.LevelObject attribute)
N
name (app.engine.objects.level.LevelObject attribute)
(app.engine.objects.unit.UnitObject attribute)
nid (app.engine.objects.level.LevelObject attribute)
(app.engine.objects.region.RegionObject attribute)
(app.engine.objects.unit.UnitObject attribute)
(app.events.regions.Region attribute)
(app.events.triggers.RegionTrigger attribute)
node_nid (app.events.triggers.OnOverworldNodeSelect attribute)
nonaccessories (app.engine.objects.unit.UnitObject property)
num_stacks() (in module app.engine.item_funcs)
O
objective (app.engine.objects.level.LevelObject attribute)
old_wexp (app.events.triggers.UnitWeaponRankUp attribute)
OnBaseConvo (class in app.events.triggers)
OnBaseStart (class in app.events.triggers)
only_once (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
OnOverworldNodeSelect (class in app.events.triggers)
OnPrepStart (class in app.events.triggers)
OnRegionInteract (class in app.events.triggers)
OnRoamInteract (class in app.events.triggers)
OnStartup (class in app.events.triggers)
OnSupport (class in app.events.triggers)
OnTalk (class in app.events.triggers)
OnTitleScreen (class in app.events.triggers)
OnTurnwheel (class in app.events.triggers)
OtherTurnChange (class in app.events.triggers)
OverworldStart (class in app.events.triggers)
P
party (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
(app.engine.objects.unit.UnitObject attribute)
PartyObject (class in app.engine.objects.party)
persistent (app.engine.objects.unit.UnitObject attribute)
PhaseChange (class in app.events.triggers)
playback (app.events.triggers.CombatEnd attribute)
portrait_nid (app.engine.objects.unit.UnitObject attribute)
position (app.engine.objects.region.RegionObject attribute)
(app.engine.objects.unit.UnitObject attribute)
(app.events.regions.Region attribute)
(app.events.triggers.CombatDeath attribute)
(app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
(app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.Preview attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.TimeRegionComplete attribute)
(app.events.triggers.UnitDeath attribute)
(app.events.triggers.UnitDeselect attribute)
(app.events.triggers.UnitSelect attribute)
(app.events.triggers.UnitWait attribute)
(app.events.triggers.UnlockStaff attribute)
prefab_nid (app.engine.objects.unit.UnitObject attribute)
Preview (class in app.events.triggers)
previous_position (app.engine.objects.unit.UnitObject attribute)
R
rank (app.events.triggers.UnitWeaponRankUp attribute)
region (app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.Preview attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.TimeRegionComplete attribute)
(app.events.triggers.UnitWait attribute)
(app.events.triggers.UnlockStaff attribute)
Region (class in app.events.regions)
region_type (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
RegionObject (class in app.engine.objects.region)
regions (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
RegionTrigger (class in app.events.triggers)
remove_skill() (app.engine.objects.unit.UnitObject method)
repair_price() (in module app.engine.item_funcs)
roam_ai (app.engine.objects.unit.UnitObject attribute)
RoamingInterrupt (class in app.events.triggers)
RoamPressAux (class in app.events.triggers)
RoamPressInfo (class in app.events.triggers)
RoamPressStart (class in app.events.triggers)
S
sell_price() (in module app.engine.item_funcs)
size (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
skills (app.engine.objects.unit.UnitObject property)
source (app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.UnitLevelUp attribute)
starting_position (app.engine.objects.unit.UnitObject attribute)
stat_bonus() (app.engine.objects.unit.UnitObject method)
stat_cap_modifiers (app.engine.objects.unit.UnitObject attribute)
stat_changes (app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.UnitLevelUp attribute)
stats (app.engine.objects.unit.UnitObject attribute)
strike_partner (app.engine.objects.unit.UnitObject attribute)
sub_nid (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
support_rank_nid (app.events.triggers.OnSupport attribute)
T
tags (app.engine.objects.unit.UnitObject property)
target_pos (app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventOnHit attribute)
team (app.engine.objects.unit.UnitObject attribute)
(app.events.triggers.PhaseChange attribute)
tilemap (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
time_left (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
TimeRegionComplete (class in app.events.triggers)
too_much_in_inventory() (in module app.engine.item_funcs)
traveler (app.engine.objects.unit.UnitObject attribute)
TurnChange (class in app.events.triggers)
U
u() (app.engine.query_engine.GameQueryEngine method)
unit (app.events.triggers.UnitWeaponRankUp attribute)
unit1 (app.events.triggers.CombatDeath attribute)
(app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
(app.events.triggers.EventOnRemove attribute)
(app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.OnRoamInteract attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.RoamPressAux attribute)
(app.events.triggers.RoamPressInfo attribute)
(app.events.triggers.RoamPressStart attribute)
(app.events.triggers.UnitDeath attribute)
(app.events.triggers.UnitLevelUp attribute)
(app.events.triggers.UnitWait attribute)
(app.events.triggers.UnlockStaff attribute)
unit2 (app.events.triggers.CombatDeath attribute)
(app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.EventAfterCombat attribute)
(app.events.triggers.EventAfterInitiatedCombat attribute)
(app.events.triggers.EventOnHit attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.RoamPressAux attribute)
(app.events.triggers.RoamPressInfo attribute)
(app.events.triggers.RoamPressStart attribute)
(app.events.triggers.UnitDeath attribute)
UnitDeath (class in app.events.triggers)
UnitDeselect (class in app.events.triggers)
UnitLevelUp (class in app.events.triggers)
UnitObject (class in app.engine.objects.unit)
units (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
(app.events.triggers.OnRoamInteract attribute)
UnitSelect (class in app.events.triggers)
UnitWait (class in app.events.triggers)
UnitWeaponRankUp (class in app.events.triggers)
UnlockStaff (class in app.events.triggers)
usable_wtypes() (in module app.engine.unit_funcs)
V
v() (app.engine.query_engine.GameQueryEngine method)
variant (app.engine.objects.unit.UnitObject attribute)
W
wait() (in module app.engine.unit_funcs)
weapon_type (app.events.triggers.UnitWeaponRankUp attribute)
wexp (app.engine.objects.unit.UnitObject attribute)