lt-maker
latest
Contents:
Lex Talionis Wiki
Getting Started:
Getting Started
Editor Guides:
Var Slots Editor
Supports
Events:
Events
Guides:
Guides
appendix:
Useful Functions
Difficulty Mode Options
Item Component Dictionary
Skill Component Dictionary
Constants Dictionary
Special Variables
Tags
Trigger Reference
Component Triggers
Miscellaneous
Frequently Asked Questions
Contributing to the LTWiki
Adding Language Support
Special Notes
Special Commands for Dialogue Formatting
Code Documentation
lt-maker
Index
Edit on GitLab
Index
A
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B
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C
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D
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E
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G
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H
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I
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L
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M
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N
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O
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P
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R
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S
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T
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U
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W
A
accessories (app.engine.objects.unit.UnitObject property)
actively_chosen (app.events.triggers.UnitWait attribute)
add_skill() (app.engine.objects.unit.UnitObject method)
ai (app.engine.objects.unit.UnitObject attribute)
ai_group_active() (app.engine.game_state.GameState method)
ai_groups (app.engine.objects.level.LevelObject attribute)
app.engine.item_funcs
module
app.engine.unit_funcs
module
app.events.triggers
module
apply_growth_changes() (in module app.engine.unit_funcs)
apply_stat_changes() (in module app.engine.unit_funcs)
area (app.events.regions.Region property)
auto_level() (in module app.engine.unit_funcs)
available() (in module app.engine.item_funcs)
B
base_convo (app.events.triggers.OnBaseConvo attribute)
base_growth_rate() (in module app.engine.unit_funcs)
bg_tilemap (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
buy_price() (in module app.engine.item_funcs)
C
can_be_used_in_base() (in module app.engine.item_funcs)
can_equip() (app.engine.objects.unit.UnitObject method)
can_pairup() (in module app.engine.unit_funcs)
can_repair() (in module app.engine.item_funcs)
can_unlock() (in module app.engine.unit_funcs)
can_use() (in module app.engine.item_funcs)
center (app.events.regions.Region property)
check_alive() (app.engine.game_state.GameState method)
check_dead() (app.engine.game_state.GameState method)
check_flanked() (in module app.engine.unit_funcs)
check_flanking() (in module app.engine.unit_funcs)
check_focus() (in module app.engine.unit_funcs)
CombatEnd (class in app.events.triggers)
CombatStart (class in app.events.triggers)
condition (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
contains() (app.events.regions.Region method)
create_item() (in module app.engine.item_funcs)
current_party (app.engine.game_state.GameState property)
D
dead (app.engine.objects.unit.UnitObject attribute)
difficulty_auto_level() (in module app.engine.unit_funcs)
difficulty_growth_rate() (in module app.engine.unit_funcs)
DuringUnitLevelUp (class in app.events.triggers)
E
Enemy2TurnChange (class in app.events.triggers)
EnemyTurnChange (class in app.events.triggers)
entity_nid (app.events.triggers.OnOverworldNodeSelect attribute)
EventTrigger (class in app.events.triggers)
G
GameState (class in app.engine.game_state)
generic (app.engine.objects.unit.UnitObject attribute)
GenericTrigger (class in app.events.triggers)
get_accessory() (app.engine.objects.unit.UnitObject method)
get_accuracy_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_ai() (app.engine.objects.unit.UnitObject method)
get_ai_group() (app.engine.game_state.GameState method)
get_all_formation_spots() (app.engine.game_state.GameState method)
get_all_items() (in module app.engine.item_funcs)
get_all_items_and_abilities() (in module app.engine.item_funcs)
get_all_items_from_multi_item() (in module app.engine.item_funcs)
get_all_items_with_multiitems() (in module app.engine.item_funcs)
get_all_player_units() (app.engine.game_state.GameState method)
get_all_positions() (app.events.regions.Region method)
get_all_tradeable_items() (in module app.engine.item_funcs)
get_all_units() (app.engine.game_state.GameState method)
get_all_units_in_party() (app.engine.game_state.GameState method)
get_avoid_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_bexp() (app.engine.game_state.GameState method)
get_convoy_inventory() (app.engine.game_state.GameState method)
get_damage_with_current_weapon() (app.engine.objects.unit.UnitObject method)
get_data() (app.engine.game_state.GameState method)
get_enemy1_units() (app.engine.game_state.GameState method)
get_enemy2_units() (app.engine.game_state.GameState method)
get_enemy_units() (app.engine.game_state.GameState method)
get_exp() (app.engine.objects.unit.UnitObject method)
get_fatigue() (app.engine.objects.unit.UnitObject method)
get_global_skills() (in module app.engine.unit_funcs)
get_growth() (app.engine.objects.unit.UnitObject method)
get_hp() (app.engine.objects.unit.UnitObject method)
get_internal_level() (app.engine.objects.unit.UnitObject method)
get_item() (app.engine.game_state.GameState method)
get_klass() (app.engine.game_state.GameState method)
get_mana() (app.engine.objects.unit.UnitObject method)
get_max_fatigue() (app.engine.objects.unit.UnitObject method)
get_max_hp() (app.engine.objects.unit.UnitObject method)
get_max_mana() (app.engine.objects.unit.UnitObject method)
get_max_range() (in module app.engine.item_funcs)
get_money() (app.engine.game_state.GameState method)
get_next_level_up() (in module app.engine.unit_funcs)
get_num_accessories() (in module app.engine.item_funcs)
get_num_items() (in module app.engine.item_funcs)
get_open_formation_spots() (app.engine.game_state.GameState method)
get_other_units() (app.engine.game_state.GameState method)
get_party() (app.engine.game_state.GameState method)
get_personal_skills() (in module app.engine.unit_funcs)
get_player_units() (app.engine.game_state.GameState method)
get_player_units_and_travelers() (app.engine.game_state.GameState method)
get_random() (app.engine.game_state.GameState method)
get_random_choice() (app.engine.game_state.GameState method)
get_random_float() (app.engine.game_state.GameState method)
get_random_weighted_choice() (app.engine.game_state.GameState method)
get_range() (in module app.engine.item_funcs)
get_range_string() (in module app.engine.item_funcs)
get_region() (app.engine.game_state.GameState method)
get_region_under_pos() (app.engine.game_state.GameState method)
get_rescuer() (app.engine.game_state.GameState method)
get_rescuers_position() (app.engine.game_state.GameState method)
get_roam_ai() (app.engine.objects.unit.UnitObject method)
get_roam_unit() (app.engine.game_state.GameState method)
get_skill() (app.engine.game_state.GameState method)
(app.engine.objects.unit.UnitObject method)
get_starting_skills() (in module app.engine.unit_funcs)
get_stat() (app.engine.objects.unit.UnitObject method)
get_stat_cap() (app.engine.objects.unit.UnitObject method)
get_team_units() (app.engine.game_state.GameState method)
get_terrain_nid() (app.engine.game_state.GameState method)
get_travelers() (app.engine.game_state.GameState method)
get_unit() (app.engine.game_state.GameState method)
get_units_in_ai_group() (app.engine.game_state.GameState method)
get_units_in_party() (app.engine.game_state.GameState method)
get_weapon() (app.engine.objects.unit.UnitObject method)
get_weapon_cap() (in module app.engine.unit_funcs)
growth_contribution() (in module app.engine.unit_funcs)
growth_points (app.engine.objects.unit.UnitObject attribute)
growth_rate() (in module app.engine.unit_funcs)
growths (app.engine.objects.unit.UnitObject attribute)
H
has_dropped (app.engine.objects.unit.UnitObject attribute)
has_given (app.engine.objects.unit.UnitObject attribute)
has_magic() (in module app.engine.item_funcs)
has_repair() (in module app.engine.item_funcs)
has_rescued (app.engine.objects.unit.UnitObject attribute)
has_run_ai (app.engine.objects.unit.UnitObject attribute)
has_taken (app.engine.objects.unit.UnitObject attribute)
I
interrupt_move (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
inventory_full() (in module app.engine.item_funcs)
is_animation_combat (app.events.triggers.CombatStart attribute)
is_displaying_overworld() (app.engine.game_state.GameState method)
is_dying (app.engine.objects.unit.UnitObject attribute)
is_heal() (in module app.engine.item_funcs)
is_magic() (in module app.engine.item_funcs)
is_ranged() (in module app.engine.item_funcs)
is_replay (app.events.triggers.OnSupport attribute)
is_roam() (app.engine.game_state.GameState method)
is_spell_recursive() (in module app.engine.item_funcs)
is_weapon_recursive() (in module app.engine.item_funcs)
item (app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.RegionTrigger attribute)
items (app.engine.objects.unit.UnitObject attribute)
L
lead_unit (app.engine.objects.unit.UnitObject attribute)
level (app.engine.game_state.GameState property)
level_nid (app.engine.game_state.GameState property)
LevelEnd (class in app.events.triggers)
LevelObject (class in app.engine.objects.level)
LevelSelect (class in app.events.triggers)
LevelStart (class in app.events.triggers)
M
mode (app.engine.game_state.GameState property)
module
app.engine.item_funcs
app.engine.unit_funcs
app.events.triggers
music (app.engine.objects.level.LevelObject attribute)
N
name (app.engine.objects.level.LevelObject attribute)
nid (app.engine.objects.level.LevelObject attribute)
(app.engine.objects.region.RegionObject attribute)
(app.engine.objects.unit.UnitObject attribute)
(app.events.regions.Region attribute)
(app.events.triggers.RegionTrigger attribute)
node_nid (app.events.triggers.OnOverworldNodeSelect attribute)
nonaccessories (app.engine.objects.unit.UnitObject property)
num_stacks() (in module app.engine.item_funcs)
O
objective (app.engine.objects.level.LevelObject attribute)
OnBaseConvo (class in app.events.triggers)
OnBaseStart (class in app.events.triggers)
only_once (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
OnOverworldNodeSelect (class in app.events.triggers)
OnPrepStart (class in app.events.triggers)
OnRegionInteract (class in app.events.triggers)
OnStartup (class in app.events.triggers)
OnSupport (class in app.events.triggers)
OnTalk (class in app.events.triggers)
OnTitleScreen (class in app.events.triggers)
OnTurnwheel (class in app.events.triggers)
OtherTurnChange (class in app.events.triggers)
OverworldStart (class in app.events.triggers)
P
party (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
PartyObject (class in app.engine.objects.party)
persistent (app.engine.objects.unit.UnitObject attribute)
PhaseChange (class in app.events.triggers)
playback (app.events.triggers.CombatEnd attribute)
position (app.engine.objects.region.RegionObject attribute)
(app.engine.objects.unit.UnitObject attribute)
(app.events.regions.Region attribute)
(app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.TimeRegionComplete attribute)
(app.events.triggers.UnitDeath attribute)
(app.events.triggers.UnitSelect attribute)
(app.events.triggers.UnitWait attribute)
prefab_nid (app.engine.objects.unit.UnitObject attribute)
previous_position (app.engine.objects.unit.UnitObject attribute)
R
region (app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.TimeRegionComplete attribute)
(app.events.triggers.UnitWait attribute)
Region (class in app.events.regions)
region_type (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
RegionObject (class in app.engine.objects.region)
regions (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
RegionTrigger (class in app.events.triggers)
remove_skill() (app.engine.objects.unit.UnitObject method)
repair_price() (in module app.engine.item_funcs)
roam_ai (app.engine.objects.unit.UnitObject attribute)
RoamingInterrupt (class in app.events.triggers)
RoamPressAux (class in app.events.triggers)
RoamPressInfo (class in app.events.triggers)
RoamPressStart (class in app.events.triggers)
S
sell_price() (in module app.engine.item_funcs)
size (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
skills (app.engine.objects.unit.UnitObject property)
source (app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.UnitLevelUp attribute)
starting_position (app.engine.objects.unit.UnitObject attribute)
stat_bonus() (app.engine.objects.unit.UnitObject method)
stat_cap_modifiers (app.engine.objects.unit.UnitObject attribute)
stat_changes (app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.UnitLevelUp attribute)
stats (app.engine.objects.unit.UnitObject attribute)
strike_partner (app.engine.objects.unit.UnitObject attribute)
sub_nid (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
support_rank_nid (app.events.triggers.OnSupport attribute)
T
tags (app.engine.objects.unit.UnitObject property)
team (app.events.triggers.PhaseChange attribute)
tilemap (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
time_left (app.engine.objects.region.RegionObject attribute)
(app.events.regions.Region attribute)
TimeRegionComplete (class in app.events.triggers)
too_much_in_inventory() (in module app.engine.item_funcs)
traveler (app.engine.objects.unit.UnitObject attribute)
TurnChange (class in app.events.triggers)
U
unit1 (app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.DuringUnitLevelUp attribute)
(app.events.triggers.OnRegionInteract attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.RegionTrigger attribute)
(app.events.triggers.RoamingInterrupt attribute)
(app.events.triggers.RoamPressAux attribute)
(app.events.triggers.RoamPressInfo attribute)
(app.events.triggers.RoamPressStart attribute)
(app.events.triggers.UnitDeath attribute)
(app.events.triggers.UnitLevelUp attribute)
(app.events.triggers.UnitWait attribute)
unit2 (app.events.triggers.CombatEnd attribute)
(app.events.triggers.CombatStart attribute)
(app.events.triggers.OnSupport attribute)
(app.events.triggers.OnTalk attribute)
(app.events.triggers.RoamPressAux attribute)
(app.events.triggers.RoamPressInfo attribute)
(app.events.triggers.RoamPressStart attribute)
(app.events.triggers.UnitDeath attribute)
UnitDeath (class in app.events.triggers)
UnitLevelUp (class in app.events.triggers)
UnitObject (class in app.engine.objects.unit)
units (app.engine.game_state.GameState property)
(app.engine.objects.level.LevelObject attribute)
UnitSelect (class in app.events.triggers)
UnitWait (class in app.events.triggers)
usable_wtypes() (in module app.engine.unit_funcs)
W
wait() (in module app.engine.unit_funcs)
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