Constants

Inventory

Name

Description

Type

Default Value

Num Items

Max number of Items in inventory

Int

5

Num Accessories

Max number of Accessories in inventory

Int

0

Sell Modifier

Value multiplier when selling an item

Float

0.5

Major Features

Name

Description

Type

Default Value

Turnwheel

Turnwheel

Bool

False

Initiative

Per Unit Initiative Order

Bool

False

Fatigue

Fatigue

Bool

False

Reset Fatigue

Automatically reset fatigue to 0 for benched units

Bool

False

Minimap

Enable Minimap

Bool

True

Lead

Global Leadership Stars

Bool

False

Bexp

Bonus Experience

Bool

False

Rd Bexp Lvl

Always gain 3 stat-ups when using Bonus Exp.

Bool

False

Support

Supports

Bool

False

Overworld

Overworld

Bool

False

Overworld Start

Start in Overworld

Bool

False

Unit Notes

Unit Notes

Bool

False

Crit

Allow Criticals

Bool

True

Glancing Hit

Chance (%) to score a glancing hit

Int

0

Pair Up

Name

Description

Type

Default Value

Pairup

Pair Up

Bool

False

Limit Attack Stance

Limit Attack Stance to first attack only

Bool

False

Attack Stance Only

Only attack stance allowed

Bool

False

Player Pairup Only

Only player units can pairup

Bool

False

Other

Name

Description

Type

Default Value

Reset Uses

Reset uses on droppable items when acquired

Bool

True

Long Range Storage

Allow use of storage even when not near convoy

Bool

True

Allow Negative As

Allow Attack Speed to be negative

Bool

False

Trade

Can trade items on map

Bool

True

Growth Info

Can view unit growths in Info Menu

Bool

True

Alt Growth Format

Base growths include class growths in Info Menu

Bool

False

Backpropagate Difficulty Growths

Apply difficulty bonus growths to past levels

Bool

True

Traveler Time Decrement

Timed skills applied to traveler units will decrease.

Bool

False

Def Double

Defender can double counterattack

Bool

True

Min Damage

Min damage dealt by an attack

Int

0

Convoy On Death

Items held by dead player units are sent to convoy

Bool

ConstantTag.OTHER

Repair Shop

Access the Repair Shop in prep and base

Bool

False

Sound Room In Codex

Can access sound room from Codex menu in base

Bool

True

Give And Take

Units can give a unit after taking a unit

Bool

ConstantTag.OTHER

Combat Art Category

Combat Arts get put in their own category in the menu

Bool

False

Reset Mana

Mana resets to full for units upon completion of the chapter

Bool

ConstantTag.OTHER

Double Splash

When doubling, splash/aoe applied on second strike

Bool

ConstantTag.OTHER

Line Of Sight

Name

Description

Type

Default Value

Line Of Sight

Force items and abilities to obey line of sight rules

Bool

False

Aura Los

Force auras to obey line of sight rules

Bool

False

Fog Los

Fog of War will also be affected by line of sight

Bool

False

Ai

Name

Description

Type

Default Value

Ai Fog Of War

AI will also be affected by Fog of War

Bool

False

Attack Zero Hit

Enemy AI attacks even if Hit is 0

Bool

True

Attack Zero Dam

Enemy AI attacks even if Damage is 0

Bool

True

Zero Move

Show Movement as 0 if AI does not move

Bool

False

Leveling

Name

Description

Type

Default Value

Unit Stats As Bonus

Add class stats to non-generic base stats

Bool

False

Enemy Leveling

Method for autoleveling generic units

Random, Fixed, Dynamic, Match

Match

Auto Promote

Units will promote automatically upon reaching max level

Bool

False

Promote Skill Inheritance

Promoted units will have the skills of their previous classes

Bool

True

Promote Level Reset

Promotion resets level back to 1

Bool

True

Class Change Level Reset

Class Change resets level back to 1

Bool

False

Learn Skills On Reclass

Learn the skills of your new class when you reclass

Bool

True

Learn Skills On Promote

Learn the skills of your new class when you promote

Bool

True

Negative Growths

Negative growth rates will reduce stats

Bool

True

Class Change Same Tier

Class Change only between classes of the same tier

Bool

False

Generic Feats

Generic units will be given random feats when appropriate

Bool

False

Aesthetic

Name

Description

Type

Default Value

Boss Crit

Final blow on boss will use critical animation

Bool

False

Battle Platforms

Use battle platforms when battle backgrounds are on

Bool

True

Roam Hide Hp

Hide hp bars during free roam

Bool

False

Autogenerate Grey Map Sprites

Automatically generate grey “wait” map sprites

Bool

True

Translucent Unit Sprite

A phantom of current unit will appear at cursor’s position

Bool

False

Talk Display

If enough room, display who a unit can talk to in info menu

Bool

False

Show Abilities

Display range of extra abilities

Bool

False

Info Menu Blink

Portraits will blink in info menu

Bool

False

Title

Name

Description

Type

Default Value

Num Save Slots

Number of save slots

Positive Int

3

Game Nid

Game Unique Identifier

Str

LT

Title

Game Title

Str

Lex Talionis Game

Title Particles

Display particle effect on title screen

Bool

True

Title Sound

Access sound room in Extras on title screen

Bool

True

Music

Name

Description

Type

Default Value

Music Main

Music to play on title screen

Music

None

Music Promotion

Music to play on promotion

Music

None

Music Class Change

Music to play on class change

Music

None

Music Game Over

Music to play on game over

Music

Game Over

Restart Phase Music

Restart phase music at beginning of new phase

Bool

True

Restart Battle Music

Restart battle music at beginning of each combat

Bool

True

Wexp

Name

Description

Type

Default Value

Kill Wexp

Kills give double weapon exp

Bool

True

Double Wexp

Each hit when doubling grants weapon exp

Bool

True

Miss Wexp

Gain weapon exp even on miss

Bool

True

Exp

Name

Description

Type

Default Value

Exp Curve

How linear the exp curve is; Higher = less linear

Float

0.035

Exp Magnitude

How much base exp is received for each interaction

Float

10

Exp Offset

Tries to keep player character this many levels above enemies

Int

0

Gexp Max

Maximum exp that can be earned from a hit

Float

30

Gexp Min

Minimum exp that can be earned from a hit

Float

1

Gexp Slope

How sharply exp drops off

Float

0.25

Gexp Intercept

Exp earned by two equal-level units fighting

Float

10

Exp Formula

Which exp formula to use

standard, gompertz

standard

Kill Multiplier

Exp multiplier on kill

Float

3

Boss Bonus

Extra exp for killing a boss

Int

40

Min Exp

Min exp gained in combat

Int

1

Default Exp

Default exp gain

Int

11

Heal Curve

How much to multiply the amount healed by to determine experience gain

Float

0

Heal Magnitude

Added to total exp for healing

Int

0

Heal Offset

Modifies expected healing

Int

11

Heal Min

Min exp gained for healing

Int

11