Constants
Inventory
Name |
Description |
Type |
Default Value |
Num Items |
Max number of Items in inventory |
Int |
5 |
Num Accessories |
Max number of Accessories in inventory |
Int |
0 |
Sell Modifier |
Value multiplier when selling an item |
Float |
0.5 |
Major Features
Name |
Description |
Type |
Default Value |
Turnwheel |
Turnwheel |
Bool |
False |
Initiative |
Per Unit Initiative Order |
Bool |
False |
Fatigue |
Fatigue |
Bool |
False |
Reset Fatigue |
Automatically reset fatigue to 0 for benched units |
Bool |
False |
Minimap |
Enable Minimap |
Bool |
True |
Lead |
Global Leadership Stars |
Bool |
False |
Bexp |
Bonus Experience |
Bool |
False |
Rd Bexp Lvl |
Always gain 3 stat-ups when using Bonus Exp. |
Bool |
False |
Support |
Supports |
Bool |
False |
Overworld |
Overworld |
Bool |
False |
Overworld Start |
Start in Overworld |
Bool |
False |
Unit Notes |
Unit Notes |
Bool |
False |
Crit |
Allow Criticals |
Bool |
True |
Glancing Hit |
Chance (%) to score a glancing hit |
Int |
0 |
Pair Up
Name |
Description |
Type |
Default Value |
Pairup |
Pair Up |
Bool |
False |
Limit Attack Stance |
Limit Attack Stance to first attack only |
Bool |
False |
Attack Stance Only |
Only attack stance allowed |
Bool |
False |
Player Pairup Only |
Only player units can pairup |
Bool |
False |
Other
Name |
Description |
Type |
Default Value |
Reset Uses |
Reset uses on droppable items when acquired |
Bool |
True |
Long Range Storage |
Allow use of storage even when not near convoy |
Bool |
True |
Allow Negative As |
Allow Attack Speed to be negative |
Bool |
False |
Trade |
Can trade items on map |
Bool |
True |
Growth Info |
Can view unit growths in Info Menu |
Bool |
True |
Alt Growth Format |
Base growths include class growths in Info Menu |
Bool |
False |
Backpropagate Difficulty Growths |
Apply difficulty bonus growths to past levels |
Bool |
True |
Traveler Time Decrement |
Timed skills applied to traveler units will decrease. |
Bool |
False |
Def Double |
Defender can double counterattack |
Bool |
True |
Min Damage |
Min damage dealt by an attack |
Int |
0 |
Convoy On Death |
Items held by dead player units are sent to convoy |
Bool |
ConstantTag.OTHER |
Repair Shop |
Access the Repair Shop in prep and base |
Bool |
False |
Sound Room In Codex |
Can access sound room from Codex menu in base |
Bool |
True |
Give And Take |
Units can give a unit after taking a unit |
Bool |
ConstantTag.OTHER |
Combat Art Category |
Combat Arts get put in their own category in the menu |
Bool |
False |
Reset Mana |
Mana resets to full for units upon completion of the chapter |
Bool |
ConstantTag.OTHER |
Double Splash |
When doubling, splash/aoe applied on second strike |
Bool |
ConstantTag.OTHER |
Line Of Sight
Name |
Description |
Type |
Default Value |
Line Of Sight |
Force items and abilities to obey line of sight rules |
Bool |
False |
Aura Los |
Force auras to obey line of sight rules |
Bool |
False |
Fog Los |
Fog of War will also be affected by line of sight |
Bool |
False |
Ai
Name |
Description |
Type |
Default Value |
Ai Fog Of War |
AI will also be affected by Fog of War |
Bool |
False |
Attack Zero Hit |
Enemy AI attacks even if Hit is 0 |
Bool |
True |
Attack Zero Dam |
Enemy AI attacks even if Damage is 0 |
Bool |
True |
Zero Move |
Show Movement as 0 if AI does not move |
Bool |
False |
Leveling
Name |
Description |
Type |
Default Value |
Unit Stats As Bonus |
Add class stats to non-generic base stats |
Bool |
False |
Enemy Leveling |
Method for autoleveling generic units |
Random, Fixed, Dynamic, Match |
Match |
Auto Promote |
Units will promote automatically upon reaching max level |
Bool |
False |
Promote Skill Inheritance |
Promoted units will have the skills of their previous classes |
Bool |
True |
Promote Level Reset |
Promotion resets level back to 1 |
Bool |
True |
Class Change Level Reset |
Class Change resets level back to 1 |
Bool |
False |
Learn Skills On Reclass |
Learn the skills of your new class when you reclass |
Bool |
True |
Learn Skills On Promote |
Learn the skills of your new class when you promote |
Bool |
True |
Negative Growths |
Negative growth rates will reduce stats |
Bool |
True |
Class Change Same Tier |
Class Change only between classes of the same tier |
Bool |
False |
Generic Feats |
Generic units will be given random feats when appropriate |
Bool |
False |
Aesthetic
Name |
Description |
Type |
Default Value |
Boss Crit |
Final blow on boss will use critical animation |
Bool |
False |
Battle Platforms |
Use battle platforms when battle backgrounds are on |
Bool |
True |
Roam Hide Hp |
Hide hp bars during free roam |
Bool |
False |
Autogenerate Grey Map Sprites |
Automatically generate grey “wait” map sprites |
Bool |
True |
Translucent Unit Sprite |
A phantom of current unit will appear at cursor’s position |
Bool |
False |
Talk Display |
If enough room, display who a unit can talk to in info menu |
Bool |
False |
Show Abilities |
Display range of extra abilities |
Bool |
False |
Info Menu Blink |
Portraits will blink in info menu |
Bool |
False |
Title
Name |
Description |
Type |
Default Value |
Num Save Slots |
Number of save slots |
Positive Int |
3 |
Game Nid |
Game Unique Identifier |
Str |
LT |
Title |
Game Title |
Str |
Lex Talionis Game |
Title Particles |
Display particle effect on title screen |
Bool |
True |
Title Sound |
Access sound room in Extras on title screen |
Bool |
True |
Music
Name |
Description |
Type |
Default Value |
Music Main |
Music to play on title screen |
Music |
None |
Music Promotion |
Music to play on promotion |
Music |
None |
Music Class Change |
Music to play on class change |
Music |
None |
Music Game Over |
Music to play on game over |
Music |
Game Over |
Restart Phase Music |
Restart phase music at beginning of new phase |
Bool |
True |
Restart Battle Music |
Restart battle music at beginning of each combat |
Bool |
True |
Wexp
Name |
Description |
Type |
Default Value |
Kill Wexp |
Kills give double weapon exp |
Bool |
True |
Double Wexp |
Each hit when doubling grants weapon exp |
Bool |
True |
Miss Wexp |
Gain weapon exp even on miss |
Bool |
True |
Exp
Name |
Description |
Type |
Default Value |
Exp Curve |
How linear the exp curve is; Higher = less linear |
Float |
0.035 |
Exp Magnitude |
How much base exp is received for each interaction |
Float |
10 |
Exp Offset |
Tries to keep player character this many levels above enemies |
Int |
0 |
Gexp Max |
Maximum exp that can be earned from a hit |
Float |
30 |
Gexp Min |
Minimum exp that can be earned from a hit |
Float |
1 |
Gexp Slope |
How sharply exp drops off |
Float |
0.25 |
Gexp Intercept |
Exp earned by two equal-level units fighting |
Float |
10 |
Exp Formula |
Which exp formula to use |
standard, gompertz |
standard |
Kill Multiplier |
Exp multiplier on kill |
Float |
3 |
Boss Bonus |
Extra exp for killing a boss |
Int |
40 |
Min Exp |
Min exp gained in combat |
Int |
1 |
Default Exp |
Default exp gain |
Int |
11 |
Heal Curve |
How much to multiply the amount healed by to determine experience gain |
Float |
0 |
Heal Magnitude |
Added to total exp for healing |
Int |
0 |
Heal Offset |
Modifies expected healing |
Int |
11 |
Heal Min |
Min exp gained for healing |
Int |
11 |