Classes Editor
last updated 2024-11-13
Special Promotion Gain Values
There are three special values that can be entered for a class’s Promotion Gains: -99, -98, and -97.
Promotion Gain Value |
Explanation |
---|---|
-99 |
Automatically sets a unit’s stat to the class’s base stat upon promotion. |
-98 |
Sets a unit’s stat to the class’s base stat upon promotion if the class’s base stat is higher than the unit’s current stat. Best used for Gaiden/Echoes-style promotions. |
-97 |
Changes a unit’s stat by the difference between their current class’s base stat and their new class’s base stat. Useful for differentiating gains when two classes promote to the same class. |
Note that, in order to preserve movement booster gains when promoting, either -97 or specifying the movement gain directly (e.g. a +1 bonus for a 6 MOV unit that promotes from a 5 MOV unit) must be used, as -99 and -98 can both erase the gains of the movement booster under some circumstances.
Combat Animation
If you ‘Cancel’ while in the Choose Combat Animation window in the class editor, it will unassign whatever the current combat animation is for that class. This is the only way to unassign combat animations from a class.