Welcome to lt-maker’s documentation!
Contents:
Getting Started:
Editor Guides:
Guides:
- Guides
- Breakable Walls
- Build Engine
- Leadership Stars
- Overworld
- Unit Groups
- Shop Portraits
- Title Screen
- Free Roam AI
- Achievements
- Eventing Tutorials
- Skill and Item Tutorials
- 0. Creating Items
- 1. Direct Passives - Hit +20, MAG +2 and Gamble
- 2. Conditional Passives I - Lucky Seven, Odd Rhythm, Wrath and Quick Burn
- 4. Conditional Passives II - Warding Blow, Rainlashslayer
- 3. Conditional Passives III - Tomefaire, Axe Breaker and Wyrmbane
- 4. Tile Oriented Passives - Outdoor Fighter and Indoor Fighter
- 3. Auras - Hex, Bond and Focus
- Required editors and components
- Skill descriptions
- Step 1: Create a Class Skill an an ‘Effect Skill’
- Step 2.A: Add the Aura component to the Class Skill
- Step 3: Add the other components to the ‘Effect Skill’
- Step 2.B → 3.C: [Focus] Add the Condition component to the Class Skill
- Step 4: Test the stat alterations and effects in-game
- Optional Step: Add the Hidden component to the ‘Effect Skill’
- [System] Skill Swap
- Required editors and components
- Understanding the problem
- Events and Variables
- Step 0: Understanding how to build tuple with strings
- Step 1: Remove all skills from classes and units
- Step 2: Set the Raw Data table
- Step 3: Build an Initializer event
- Step 4: Build the skill unlock event
- Step 5: Create the Skill Swap base
- Step 6: Add skill swap as a menu option
- Step 7: Build the Skill Swap Operations event
- Step 8: Build the operations
- Step 9: Test the system
- Capture skill
- Recruit Skill
- Summoning
- Multi Items
- Component Tutorials